I noticed, that you can only add image targets and not cylindrical ones. Is there a reason for that?
Additionally this part in server.js 1 doesn’t make sense to me:
var documentcreate = '<?xml version="1.0" encoding="UTF-8"?>\n' +
'<ARConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">\n' +
' <Tracking>\n' +
' <ImageTarget name="' + objectName + '" size="300.000000 300.000000" />\n' +
' </Tracking>\n' +
' </ARConfig>';
It creates a target.xml when the target.jpg is uploaded. But this file gets overriden when the target.zip file is uploaded. So why create it in the first place?
EDIT:
Ok, after some hacking to allow cylindrical targets I see that it’s difficult because the z axis mapping has to be taken into account. I would like the z axis to be orthogonal to the side of the cylinder and x and y to be the height/width of the cylinder which is probably quite difficult to map into the RealityEditor coordinate system…
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Mar '16- 24
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