AR User Interface - JavaScript Reference
Include the open hybrid functionality by instancing as following in your Java Script code:
var obj = new HybridObject();
.addReadListener([IO Point], callback)
Every communication with the object is happening passively. This means that the object is not pushing data. If a user interface wants to read data from a Hybrid Object it first needs to send a read request.
Example:
obj.addReadListener("led", function(e){ input = e*255; });
.write([IO Point], [Value 0 ~ 1])
You can write to the Hybrid Object with write(). The scale of your values should be between 0.0 and 1.0.
Example:
obj.write("led", output);
.sendGlobalMessage([message])
Send broadcast messages to all other objects currently visible in the Reality Editor.
Example:
obj.sendGlobalMessage("Hello World");
.addGlobalMessageListener(callback[message])
Allows you to listen to messages send to all other objects currently visible in the Reality Editor.
Example:
obj.addGlobalMessageListener(function(e){ console.log(e); });
.subscribeToMatrix()
Forces the Reality Editor to send the 3D transformation Matrices.
Example:
obj.sendGlobalMessage();
.addMatrixListener(callback[modelViewMatrix][porjectionMatrix])
Allows you to listen to updates 3D-transformations. It only works once subscribeToMatrix() has been called. This listener is synchronized with the video update rate.
Example:
obj.addMatrixListener(function(e,f){ modelview = e; projection = f; });
.setFullScreenOn()
Forces the Reality Editor to show your content full screen without 3d transformation. This comes in handy for when you want to use the transformation matrices directly.
Example:
obj.setFullScreenOn();
.setFullScreenOff()
Does the oposit from setFullScreenOn. 🙂
Example:
obj.setFullScreenOff();
.addVisibilityListener(callback[e])
Allows you read if the interface is visible or not. The interface stays active for 3 seconds after it becomes invisible.
Example:
obj.addMatrixListener(function(e){ visible = e; });
.getPositionX(), .getPositionY(), .getPositionZ()
Returns a number for translation distance and position between the iOS device and the marker.
Example:
x = obj.getPositionX(); y = obj.getPositionY(); z = obj.getPositionZ();